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Our minds were blown.
Carrot Top is nothing like Gallagher. His props aren’t watermelons meant to be smashed with a sledgehammer. They’re topical jokes complete with setups, tags, reversals, and callbacks. They are gadgets engineered with the punk-rock aesthetic of early Saturday Night Live.
And many are filthy—much too explicit to detail here. Children are barred from the showroom for good reason.
What is Dice Twice?
UPDATE: Carrot Top (real name: Scott Thompson) remains hospitalized in Las Vegas following what is now widely being reported as a suicide attempt on Friday (Sept. 18). On Sunday afternoon (Sept. 20), a rep for the beloved longtime Strip comedian told TMZ he “is now awake, breathing on his own and continuing to improve, surrounded by his family and those closest to him.”
All Carrot Top shows at the Luxor have been canceled at least through Saturday (Sept. 26).
In other Carrot Top news, Brian Evans—the man accused in a lawsuit filed by the comic of extorting him over a sex tape—told TMZ he denies ever threatening to release the tape. He claims it was erased from a USB drive “in accordance with the prior settlement”—a statement that TMZ did not elaborate on—and that he’s “sorry that Scott apparently did something to hurt himself.”
EARLIER: Carrot Top, the comic with the longest-running current Strip residency at more than 20 years, was rushed to a hospital on Friday (Sept. 18) after what TMZ reported as a suicide attempt.
His publicist, Jami Schlicher, confirmed only that he is recovering and receiving care. She asked for privacy on behalf of his family and close friends and did not address the reported cause.
What is Dice Twice?
“The industry has a content problem,” he says. “There are thousands of games being released and too many of them are variations of something that already exists.
“Part of the reason is economics. When games take months and significant money to develop, people naturally become risk-averse. Building on something that already works becomes the safer option.”
For Curwen, tackling the problem therefore means changing the risk-reward equation behind game creation. If creators can develop and test ideas more quickly and at significantly lower cost, an unsuccessful experiment becomes less consequential – and taking a chance on something genuinely different becomes easier to justify.